For some unknown reason, we ended up playing the first 20 levels or so with our iPhone on mute mode. You unlock new characters every 10 levels, and you'll notice that these characters have been carried over from the previous game. The game follows a progression system that requires you to clear three challenges to progress to the next level. Keep playing and you'll come across the new locations and tricks, which give this game a unique character. If you're the impatient sort you'll probably start playing the game and wonder whether there's anything new at all. Alto's Odyssey feels very much like a carefully crafted experience that's waiting to be discovered. This is pretty much exactly like Alto's Adventure but the more you play, the more new features you will discover. The scoring system is the same as the original - you gain points for the distance you cover, the tricks you land, enemies you evade, etc. The game starts with your character sandboarding downhill at speed and you need to land tricks and evade obstacles to survive.
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